Game Overview: Super Smash Bros. Ultimate
Developer: Bandai Namco
Platform: Nintendo Switch
Release Date: December 2018
- Super Smash Bros. Ultimate (SSBU) consists of licensed characters from Nintendo, among other games from Bandai Namco, etc., fighting to knock out their opponents in various video game-inspired stages.
- SSBU is the 5th installment in the Smash Bros. series that has been at the forefront of the esports fighter’s scene, and received the Game Awards title of “Best Fighting Game” in 2019.
- While there are multiple game modes & variations, 1v1 fight with each player having 3 lives (stocks) is the competitively accepted ruleset.
- Each game is played until a player's 3 lives (stocks) have been depleted. This means that they have been “knocked out” 3 times by their opponent.
- There are more than 80 playable characters, each with their own move set, strengths, weaknesses, and hitboxes (depending on the size of the character)
- While there are over 100 stages (fighting arenas) in the game, the SSBU competitive scene only recognizes a 6 - 10 stages as viable for competition.
- This is due to the fact that certain stages inherently give unfair advantages to players who play a specific character. The “Stage Legality” rulings seek to ensure every stage being played is completely neutral and offers no advantages.
- The health of a character in SSBU is referred to as “life percentage”
- Players start with their life percentage at zero
- As they take hits, the number increases (shown as a %)
- The higher the percentage, the further a player will get knocked back by a hit
- Smash Attacks have K.O. potential on life percentage over 100%
- Each character is equipped with an extensive move set including but not limited to
- Basic Attacks (punch, kick, etc. w/ low to moderate damage)
- Smash Attacks (directionally oriented w/ high damage and K.O. potential)
- Counters (instantly blocks most attacks and creates openings)
- Shields (put up a barrier around your character that gets smaller w/ damage)
- Grab & Throw (can grab and launch opponents, setting up for further attacks)
- Each character’s moves take a certain amount of “frames” (or time) to complete, with certain characters having faster moves with better recovery and others having slower (but stronger) moves and more frames needed to recover.
- You will find the HSEL/MSEL ruleset for Smash Bros. HERE.
- You will find a guide on how to build a custom match for Smash Bros. HERE.
- View our Console & PC Overview HERE.