No additional anti-cheat is required for official matches.
2. Match Procedure
HSEL Supported Platforms
This game supports crossplay. All players competing in this tournament will face each other, regardless of what console they play on
Disciplines currently offered by the High School Esports League are as follows:
“Solos” - Solo in a duo queue. Both players will queue up together as a duo in the same match. * Fortnite for the Fall Major will be run in the Solo game mode *
2.2. Series Lengths
Series lengths are defined in 2.5. for the discipline specified.
2.3. Match Format
The home player will create the match lobby and invite the away player. Players are encouraged to document proof of their match to aid in any potential match disputes.
2.3.1 Server Region
If both players cannot agree on a server region to play their match on, the following rule set will apply.
- The home player will choose the Region for the first round
- The loser of the previous round will choose the Region for the next round. This will continue until a winner has been determined for the match.
In the event that an incorrect game mode is used, the round must be stopped and reset. Previously played rounds with incorrect formats will not count towards the series. Players will play until the game ends (as defined below), and the winner will be determined based on the win condition for the discipline specified in 2.5.
A game ends when all players are no longer standing (as defined in 2.4) or the Victory Royale screen appears.
Players may still score eliminations after they are no longer standing (traps, grenades, etc.). Any eliminations that occur after the game ends will not count towards a players’ score.
2.4. Standing Player Definition
A player is considered standing if they are not downed or eliminated. Thus, if a player is downed or eliminated, they are considered not standing.
2.5. Win Condition
Matches are played as a best of 3 in the regular season, a best of 5 in the playoffs, and a best of 7 for Major grand finals. The player who has the most eliminations will win the game. If both players have the same amount of eliminations at the end of a game then the last player standing will win the game. In the event where both players have the same number of eliminations and are standing until the same time, the player who got the last elimination will win the game. Any further ties will result in the replay of the game in question.
3.1. Cosmetics, Vehicles, and Items
Any gliders/umbrellas, outfits, harvesting tools, back blings, contrails, loading screens, emotes, vehicles, or items that are currently disabled in public queues are prohibited from use for as long as they remain disabled in those queues.
3.2. Game Modes
Only the normal game modes are permitted to be played in official matches. Limited time game modes are prohibited from play in official matches.
3.3. Working Together and Sabotage
Players may work together when playing. They also may kill steal, loot steal and follow each other around but are NOT allowed to destroy chests that the opposing player is actively going for or build a wall that intentionally blocks your opponent from getting loot. Intentionally blocking your opponent's shots/travel or loot acquisition when not on a structure built by you is forbidden. Players are not allowed to cause the death, injury, or sabotage of the opposing player. This includes but is not limited to: intentionally destroying/damaging their built structures/cover, making them fall, purposely hitting them with boogie bombs or impulse grenades, or causing an interruption of healing. Shooting at or around your opponent in a manner to draw attention to your opponent is forbidden. To avoid any potential sabotage, stay away from your opponents.
4. Stoppage of Play
In the event that a player drops from the server during a game that player will no longer be considered standing and the game will continue until completion unless both players agree to a redo. In the event that a player drops from the server before any players are able to eject from the Battle Bus, the game must be redone. Abusing disconnects may result in a player forfeiting the match.
5. Player Count
“Solos” matches are played as a 1 vs 1, meaning that only one player may participate in the match for either side. No player substitutions may be made at any point during the match.